A lot of making goes on in this community these days, but sometimes you’ve just gotta do some old fashioned hacking. You might have grabbed an old Speak and Spell that you want to repurpose ...
There have been many questions about what direction Arduino would take after being bought by Qualcomm. Now it would seem that we’re getting a clearer picture. Perhaps unsurprisingly the ...
While beating an AI at a board game may seem relatively trivial, it can help us identify failure modes of the AI, or ways in which we can improve their training to avoid having them develop these ...
Abstract: A verifiable random function (VRF) is a pseudorandom function that enables source verification. By providing a public verification key and accompanying proof with the output, all parties can ...
Research is shaking up how we think about evolution, suggesting there's a level of predictability influenced by genes and genetic history.
When recording from multiple devices simultaneously (e.g., Vicon motion capture, EEG, eye tracking), each device has its own clock. By feeding the same pseudo-random sync signal into all devices, you ...
An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers; many game developers have never created GLSL code from scratch. The ...