// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. // You can copy and use unmodified imgui_impl_* files in your ...
// Useful for e.g. packing rectangular textures into an atlas. // Does not do rotation. // Not necessarily the awesomest packing method, but better than // the totally naive one in stb_truetype (which ...