How-To Geek on MSN
Microsoft just killed triangle-by-triangle ray tracing
Microsoft's new ray tracing trick cuts out the CPU bottleneck holding back every game engine ...
Discover how ray tracing technology transforms graphics rendering in modern games, delivering realistic lighting, shadows, ...
Real-time ray tracing has been one of the biggest advances in GPU rendering and PC gaming in the past decade. Due to the sheer hardware grunt required to achieve it, it kickstarted the push into the ...
Morning Overview on MSN
Microsoft just dropped huge ray-tracing speed gains on Windows
Microsoft has shipped a set of Direct3D 12 upgrades that target one of the most persistent bottlenecks in PC gaming, the cost ...
We're still not where we want to be,' NVIDIA's John Spitzer says, while predicting future GPUs that will deliver 1,000,000X ...
The R2500 uses a pair of RT2 ray trace units (RTUs). Each RTU is capable of calculating up to 50 million incoherent rays per second, and each chip has 8GB of dedicated DDR2 RAM (16GB total). There's ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
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The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...
The Saturn was Sega's fifth generation fully-3D console, launched in 1994 to compete with the PlayStation 1 and Nintendo 64—and all these years later, homebrew developer XL2 has managed to create a ...
Daniel writes guides on how to use the internet, explainers on how modern technology works, and the occasional smartwatch or e-reader review. He especially likes deep diving into niche topics that ...
WTF?! Real-time ray tracing is one of the most computationally demanding features in modern video games, significantly impacting frame rates on the latest consoles and most PC graphics cards. However, ...
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